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(Expired) Sr. Tools Engineer - Lumberyard Graphics Team

5 months ago by Amazon Game Studios

  Austin (Texas), USA

Level: Intermediate

Contract: Full Time (Paid)

Sector: Software Engineering

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Amazon is all in on games.

We believe the evolution that began with arcade communities a quarter at a time, growing to the live streams and esports of today, will continue to a future where everyone is a gamer and every gamer can create, compete, collaborate and connect with others at massive scale. If you share our belief that games will produce some of the future's most influential voices in media and art, come join us. At Amazon Lumberyard, we are building the game engine to power that future, leveraging the power of Amazon Web Services cloud, Twitch, and our digital and physical media publishing infrastructure available as raw material to forge a future filled with amazing experiences for players, broadcasters and creators.

Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch. The Lumberyard team aspires to help game developers create the highest quality games, engage massive communities of fans, and connect their games to the vast compute and storage of the cloud. We have an excellent team with long tenure building some of the industry’s most respected games, but we are still growing fast and have many positions left to fill. We're looking for pioneers who can imagine and deliver world-class technology for tomorrow's most celebrated games.

As a Qt experienced Software Development Engineer on our Graphics team, you will be a creative problem solver who enjoys developing tools in Qt. You will work with our engineering teams and customers to design and build tools and pipelines for our renderer. We’ll count on you to raise the bar with solid engineering fundamentals and leadership, but also with your passion for making great software that enhances the lives of game developers.

Key responsibilities include:

  • Be responsible for designing, developing, deploying, and maintaining core rendering tools, pipelines and components.
  • Help real-time graphics developers build without constraints - drive the technology choices that enable a world-class user experience.
  • Solve challenging problems that are often not well defined by writing a lot of elegant and practical code.
  • Identify rendering and engine pipeline bottlenecks and opportunities for automation.
  • Be a champion for the user: Insist on the highest standards, and create functional and well-designed tools that delight our game devs

BASIC QUALIFICATIONS

  • Bachelor's degree in Computer Science (or equivalent) experience
  • 4+ years professional experience in software development
  • 3+ years of professional Qt related software engineering experience, working on multi-discipline teams with a specialty in tools and pipeline development

PREFERRED QUALIFICATIONS

  • Have strong C++ knowledge
  • Proven expertise building tools and pipelines for game technology using Qt and C++
  • Strong game industry experience (3+ years)
  • Deep understanding of real-time graphics development tools and technologies (e.g. editors, plug-ins, asset pipelines) Unity, Unreal, CryEngine or other 3D game engine development experience
  • Experience developing in large code bases

Amazon is an Equal Opportunity Employer – Minority / Women / Disability / Veteran / Gender Identity / Sexual Orientation / Age

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This job has expired and applications are now closed.