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Lead Artist (Hearthstone)

18 days ago by Blizzard Entertainment

  Irvine (California), USA

Level: Senior

Contract: Full Time (Paid)

Sector: Art

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Do you have experience inspiring a team and a deep passion for creating detailed and compelling artwork? Does the idea of joining an established team looking to take a successful game to the next level and playing a central role in developing its creative vision sound intriguing? Here’s your chance! The Hearthstone team is on the hunt for a creative and driven individual to serve as Lead Artist. This person will help establish, interpret, and refine the game design by creating high quality production artwork and by guiding the development efforts of a band of talented internal artists. In this leadership position, the candidate will also play a key role in establishing a culture that fosters the delivery of a new and continually exciting game experience.

Responsibilities

  • Mentor, inspire, support, and level-up a team of world class artists through continuous and meaningful conversations.
  • Assess the teamwork, skills, and contributions of your direct reports and complete performance reviews
  • Create 2D artwork to support the live game (Card Backs, Boards, UI elements, FX Storyboards, style guide upcoming sets and various other assets found in the existing game), all while applying Hearthstone’s whimsical take on the Warcraft universe
  • Collaborate in developing the visual design of new characters, environments and story elements.
  • Help to maintain a consistent and ongoing style for the game as a whole
  • Develop and maintain a pipeline for getting art into the game in a timely and consistent manner
  • Support relationships with the design, engineering and UI teams to help maintain a “Gameplay First” approach to game development

Requirements

  • 5+ years in game development as a concept or production artist
  • Outstanding communication skills including the ability to provide effective written and oral critique, run departmental meetings, and host discussions with external groups
  • Experience mentoring other artists through giving and receiving meaningful and actionable feedback
  • Strong illustration skills with a focus on highly resolved/detail-oriented work
  • Firm understanding of composition principles, effective layout, and color theory
  • Ability to champion an established art style and re-imagine/improve it within a new context
  • Clear understanding of Blizzard’s distinctive style, specifically as it relates to the Warcraft franchise.
  • Solid understanding of the modeling, texturing, animation, and effects capabilities in Maya or equivalent 3D program
  • A passion for games and the process of making them!

Pluses

  • Shipped a AAA PC or console title in a lead artist or art director role
  • Previous experience with Unity
  • Experience in graphic, product, or industrial design
  • Specific focus on 3D drawing ability for environmental and object design

Application & Portfolio Materials

  • Cover Letter (recommended)
  • Portfolio demonstrating relevant artistic skills required

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