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(Expired) Senior Character Rigger

3 months ago by Hi-Rez Studios

  Alpharetta (Georgia), USA

Level: Senior

Contract: Full Time (Paid)

Sector: Art

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Hi-Rez Studios is looking to hire an innovative Senior Character Rigger to join our new studio Alacrity Arthouse and work at our studio in Alpharetta, Georgia.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication.

In the Alacrity Arthouse Studio, we support all of Hi-Rez’ game projects with a wide range of art pipeline and creative services starting with direct game art and tech art production and pipeline consultation, but also including cinematics, audio design, and outsourcing support. Alacrity Arthouse is a branch of Hi-Rez Studios dedicated to bring great art solutions to Hi-Rez and other game development studios.

Come join the creators of the critically acclaimed games SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Senior Character Riggers do at Hi-Rez Studios:

  • Work closely with modeling and animation teams to create optimized rigs that fully address the needs of the character’s functionality.
  • Weight characters in an efficient manner while maintaining a high degree of visual and deformation fidelity.
  • Create tools that streamline the character creation workflow throughout the entire pipeline.
  • Maintain character hierarchical standards and protocols.

What we are looking for:

  • 5-7 or more years experience with character rigging / skinning in a production environment.
  • Advanced knowledge of 3ds Max and/or Maya.
  • Extensive experience with various rig setups, including bipedal, quadruped, and complex robotic / mechanical characters.
  • Strong understanding of both Figure and Facial Anatomy.
  • Advanced knowledge of FK/IK systems other methods of driving a hierarchy of bones.
  • Passion to learn and teach new methods and techniques.
  • Strong understanding of SKL and animation setups in the game engine.
  • Strong understanding of hair and/or rigid body dynamic systems.
  • Cloth setup in Unreal 3.
  • Ability to lead small teams.


  • Ability to troubleshoot pre-existing character rig setups / scripts.
  • Pipeline tool development with C++ or Python.
  • Excellent 3D math skills.
  • In-depth understanding of MAXScript, MEL or Python, scripted controllers and expressions.

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This job has expired and applications are now closed.